Visiting an artmuseumcan be illuminating , emotional , and educational . It can also be totally overwhelming , peculiarly somewhere like Atlanta ’s High Museum of Art , which house more than 15,000 works .
To give you some direction , Julia Forbes ( the High Museum ’s Shannon Landing Amos Head of Museum Interpretation and Digital Engagement ) and Ivey Rucket ( Manager of Web and New Media ) brainstorm and built Heartmatch , a Tinder - inspired app that personalizes a museum travel plan for you ground on artwork you purloin right on , Smithsonian.comreports .
No motive to download this app — just head toHeartmatch.orgon your machine and rap “ Get initiate ” under the title swoop ’s newspaper headline “ quick to Fall in Love ? ” You ’ll be shown a series of workplace from the High ’s collection and asked to swipe right for each one you wish , and swipe leave for each one you do n’t specially wish to see ( you’re able to also slay the heart and X buttons below each artwork to indicate like or dislike ) . After several swipe , the app will deliver you a single-valued function of the museum with your graphics matches clear tag . The top of the map depict the museum ’s three wing with how many match you chose in each wing . Below , the map breaks down each annex with the specific galleries where you may watch your match . you’re able to email the mathematical function to yourself , or you’re able to choose to keep swiping for the opportunity to add more works to your survive map . And since the app includes 100 works , you could keep swiping until you have a pretty broad personal visitor ’s usher .
Another law of similarity between Heartmatch and an actual see app is that Heartmatch will only add artwork to your turn that you ’ve already swiped right on , just like Tinder wo n’t match you with a person you have n’t already say you care .
Forbes and Ruckettoldthe American Alliance of Museums that they had three specific destination in mind while create the app : to show their on - site visitors their collection ’s multifariousness , to guide them to artworks they liked so they could live them in person , and to collect data on their tastes .
collect data point on visitant ' preference will avail the museum cognize which democratic works to highlight in their merchandising exploit , but it wo n’t leave the under - care piece exit in the dust . Instead , the High will feature them in their educational programming , to “ turn ‘ swipe left ’ into ‘ swipe rights . ’ ”
[ h / tSmithsonian.com ]