No swords . No wizards . Just steady humans , in way over their psyche as they shape to uncover the thinker - shattering horrors of the Lovecraftian mythos . That ’s the promise of the Call of Cthulhu RPG , and over 30 years later we ’re still coming back for more .

You ca n’t really overstate how influential Call of Cthulhu is in the macrocosm of tabletop role - playing game . First released in 1981 byChaosium , the game has gone throughseven editionsand inspired a writhing horde ofvariationsandhomages . It turned the grand fantasy of Dungeons & Dragons on its head , making probe the nidus of each risky venture instead of combat , using weak human persona completely outclass by any scourge they might confront , and more or less ensuring that , instead of a long campaign where you finally become a mighty thaumaturge or horse , you were probably going to die or go insane . Tonight . And again next week .

Call of Cthulhu cast aside apart class - ground characters , fail alternatively with a menu of skills based on a grapheme ’s occupation , which give up you to easily customize any eccentric of character you might desire to play . The simple rules , establish on Chaosium ’s Basic Role - Playing System , allowed the game to be conform to a number of era and preferences — the meat Good Book salute a few options , and new books bestow more time full stop to go double-dyed spout harebrained in over the geezerhood . And while some of those seven editions might have live principally to keep “ new releases ” on shop ledge ( And who can charge them ? Publishing ’s a tough industriousness ) , every edition has been backwards compatible with everything from old version . They ’ve tweaked and lend to the rules , but that core Basic Role - Playing System is still there . The introduction scenario , “ The Haunting , ” has look with only small-scale changes in every version . you’re able to contain out thequickstart rules for spare .

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Another slap-up Call of Cthulhu innovation was the enjoyment of actor handout for adventures . Printed newsprint articles , matchbook , scrawled tone , and other palpable clues were included in many write adventures , include Masks of Nyarlathotep , widely consider one of the good RPG dangerous undertaking ever made . There was evena Kickstarter for picture show - property caliber Masks handoutslast class ( one I missed out on , to my deep and everlasting regret ) .

That ’s not to say Call of Cthulhu is without flaws . Basic Role - Playing ’s fight system could be terribly boring , with everyone stick out around failing to hit each other for ages . Adventures could attain a rampart if observe a clue depend on a particular accomplishment roll , and someone happened to roll ill that mean solar day . A plenty of solution to those problems have been suggested over the years ( the GUMSHOE system used byTrail of CthulhuandNight ’s Black Agentsis my personal darling ) , and by many accounts they ’ve fixed a lot of the problem and good modernized Call of Cthulhu with the 7th Edition .

My favorite Call of Cthulhu memory is stumbling quite by chance into a Gen Con grouping running an manifestly unpublished escapade visit “ Black Cow ’s Milk , ” set during Reconstruction . The deepening mystery , rise up terror , and fantastic climax have stuck with me for years . The airscrew photos of disturbingly emaciate Civil War prisoner summate a few nails to the coffin , too .

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How was this classic game produce ? I talked to Sandy Petersen , designer of the core Call of Cthulhu game back in 1981 , about it as well as his other future projects .

io9 : Call of Cthulhu was based on the Basic Role - Playing System that Chaosium had develop , but what you created differs middling importantly from the initial system . How did you approach adjust a very stripped down organisation to work out with Lovecraftian report and configurations ?

Sandy Petersen : Well really stripping it down made it work better – in a revulsion game I think it ’s full to make the players as “ close - in ” , rather than distancing them with prescript . The vantage of Basic Role - Playing was that it is filmy . You have skill , and die rolls , and that ’s about it . That bring the player past the rules , and into the activity , in my opinion .

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Call of Cthulhu did a deal of really innovational thing , but to me the biggest was redefine role - playing so that investigation became central to every adventure . Could you talk a niggling about that panorama and making it work within the mechanical structure of the rules ?

Petersen : Most plot up till then were combat - centrical . Adventures centered on fighting . In the horror genre , the weakest conceivable monster is probably a cultist , who is , by definition , just as knotty as an researcher ( since they ’re both humans ) . Something like a wolfman or spook is fierce enough that a whole novel or movie can be plotted around just one .

It was obvious that Call of Cthulhu needed a dissimilar centering beyond combat , so I zero in on investigation , which also equip Lovecraft ’s character and taradiddle . I fundamentally deputise probe and research and uncovering of secret for the combat .

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What do you think is the key to running a successful Cthulhu RPG session ?

Petersen : Sensitivity to what the instrumentalist are experiencing , and flexibility to accommodate to that . You have to clock the creepy-crawly bits for the moment that the histrion are actually feeling creep out . You ca n’t force dread upon them .

I have a theory that the Call of Cthulhu RPG is one of the primary forces responsible for for keeping Lovecraft ’s works so popular with New audiences , but peradventure you have a better sentiment of that phenomenon . Are there other factors at work in perpetuate “ Cthulhu - mania ” ?

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Petersen : At the H. P. Lovecraft plastic film festival , the organizers said that Lovecraft ’s popularity today was based on two factor both occurring in the early 1980s : one was the Call of Cthulhu RPG , and the other were Stuart Gordon ’s movies . I think another , though possibly lesser , factor was the show of actual literary literary criticism of Lovecraft , spearhead by S. T. Joshi . All three of these happened in and around the same meter . And before the 1980s , Lovecraft was pretty obscure . When I was grow up , literally every somebody I knew who had read Lovecraft did so because I got them into it . I never satisfy anyone who had done so severally .

You step out from hobby game for a few years and made a pretty indelible scar on video recording games , but you late came back to tabletop gaming withCthulhu Wars , Theomachy , and the currentKickstarter for Orcs Must become flat : The Boardgame . How does a tug defense game like Orcs Must Die ! translate into a board game ?

Petersen : Orcs Must conk out ! in add-in secret plan data formatting is sort of a compounding between tower defense ( set sand trap as minions get on ) and a battle game , in which you send your Cuban sandwich into combat . My challenge was to make the secret plan fast - go and playfulness not only in the normal co - operative mode , but also in the team game , in which the two side each defend their own fort .

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What other projects do you have in the word of mouth ?

Petersen : We have the rest of the Cthulhu Wars plank game come this summer to the backer and of course also to store shelves , and this declension we are found our Gods War project , which is based on the ancient play globe of Glorantha .

Can you spill any details on Gods War ( aside from the concept art pictured here ) ? I know a lot of RPG fans are very excited .

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Petersen : It ’s based on the same rule system of Cthulhu Wars , i.e. , it is a fast - move , asymmetric secret plan with lots of musician interaction . It take spot during the creation myth of the world — the map actually change as the world starts to quake and descend apart under the effects of the warring gods . Players build temple , shrine , zikkurat , and other structures , and player can send their units to Heaven and Hell , though of row most of the military action take place on the surface man . The mystic Runes of Glorantha play a prominent part in the biz .

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